Valley Prison weapon attachments allow players to modify primary firearms and sidearms with tactical hardware like optics, suppressors, flashlights, underbarrel grips, and lasers. Introduced as a dedicated customization feature alongside the major Valley Prison V3 overhaul on Roblox, weapon attachments alter weapon handling, sight pictures, and visual utility across different combat scenarios.
Depending on the weapon and role, players can either equip attachments through the team armory customization interface using in-game paychecks or deploy preset modified firearms unlocked at higher player levels.
How Weapon Attachments Work in Valley Prison V3
In the Valley Prison V3 release, the development team introduced a locker and armory revamp that added direct weapon and vest attachment capabilities alongside the rewritten gun system. In previous versions, attachments were primarily limited to fixed weapon variants or high-level preset models.
When playing on teams with access to the facility armory (such as the Department of Corrections), interacting with the armory terminal opens a customization menu above your chosen firearm:
| Attachment Slot | Equipment Types Observed | Notes |
|---|---|---|
| Sights / Optics | Holographic sights, reflex sights, iron sights, scopes | Modifies aiming perspective; tested on rifles, submachine guns, and select pistols |
| Muzzle | Silencers / Suppressors | Lowers firing profile; available across primary platforms and secondary handguns |
| Underbarrel | Grips (including angled grips) | Mounted beneath weapon handguards to assist handling |
| Tactical Mount | Lasers and Flashlights | Toggled on and off via specific keyboard bindings during live rounds |
Customization options in the V3 testing armory display purchase costs tied to paychecks, the in-game currency accumulated by completing facility shifts (such as kitchen duty and laundry duty) and logging service time.
Keybinds for Weapon Attachments and Handling
Operating weapon attachments requires specific keybind inputs on PC. The default controls documented for firearms equipped with tactical attachments include:
- G: Toggle laser attachment on or off (only functions if a laser is equipped).
- T: Toggle flashlight attachment on or off (only functions if a flashlight is equipped).
- Right Mouse Button (Hold): Aim firearm down sights.
- Q: Toggle aim down sights.
- Left Mouse Button: Fire weapon.
- R: Reload firearm.
- V: Toggle firearm firing mode (switches between Semi, Auto, or Burst where supported).
- H: Place firearm into a safe carrying position.
Modded Weapons and Preset Attachments
Beyond manual armory customization in V3, several weapons in Valley Prison appear as modified variants or feature integrated tactical attachments based on team role and level rank:
SA58 OSW-E
The SA58 OSW-E (Operational Specialist Weapon-Escapee) is a high-tier primary rifle manufactured by DSA Arms chambered in 7.62x51mm NATO. Unlocked at Level 150 for the Escapee team, this rifle comes pre-fitted with foreign aftermarket attachments:
- Optic: OKP-7 Russian reflex sight.
- Grip: Angled foregrip.
- Firing Modes: Semi-automatic and full-automatic firing modes (650 RPM).
- Damage Profile: Deals 37 damage on headshots and 18.5 damage on body shots, effective up to 650 studs with a 30-round magazine.
MP7 Mod
Demonstrated in live gameplay by community players, the MP7 Mod is a specialized submachine gun platform configured with a dedicated combat suite:
- Integrated Attachments: Equipped with a top-mounted scope, tactical laser, and weapon-mounted flashlight.
- Performance: High rate of fire at 800 rounds per minute dealing 17 base damage per hit, offering a close-quarters alternative to rifles like the M4A1 Suppressed.
LEO and SWAT Configurations
Law enforcement units such as State Police SWAT access modified firearms configured specifically for tactical operations, including the suppressed M4A1 variant, the UMP45-X submachine gun, and tactical sidearms like the LEO-G22-T.
Frequently Asked Questions
How do you unlock attachments in Valley Prison?
Attachments are accessed through the revamped V3 armory terminal, where players spend earned paychecks on available sights, suppressors, grips, and lasers. Certain specialty firearms, such as the Level 150 Escapee SA58 OSW-E or the MP7 Mod, come pre-equipped with specific attachments automatically.
How do you turn on weapon flashlights and lasers?
Press G to toggle tactical lasers and T to toggle tactical flashlights. These keys only function when your active firearm is holding those specific attachments.
Can secondary pistols use attachments?
Yes. The V3 armory interface includes attachment modification slots for sidearms, allowing players to attach silencers and optics onto compatible handguns.












