Valley Prison items determine whether you successfully break out of the facility as an inmate or maintain control as a member of the Department of Corrections. In the Roblox role-play experience created by Valley Prison Group, items are split across distinct functional categories: access keycards, inmate crafting supplies, facility maintenance tools, consumable food items, and tactical firearms.
Understanding item spawn locations, crafting requirements, and level unlocks is essential for progressing through the game's security tiers and surviving hostile encounters.
Keycards and Security Access
Keycards are the most valuable items for inmates looking to escape and guards managing facility movement. Doors throughout the prison are gated by authorization levels.
| Keycard Name | Security Level | Acquisition Method / Spawn Location |
|---|---|---|
| Employee Keycard | Level 1 | 10% drop chance when searching facility trash cans; held by prison staff. |
| Corrections Keycard | Level 2 | Desks at Minimum/Medium Security Checkpoints, Maximum Security Checkpoint desk, Escapee Base table, and Director's Office desk. |
| Director Keycard | High Tier | Carried by facility leadership roles (Director / Assistant Director). |
| Developer Keycard | Level 99 | Restricted item accessible via administrative commands in private servers; unlocks Solitary padded cells and staff doors. |
Finding Keycards as an Inmate
To secure an escape route without guard assistance, inmates typically search trash cans throughout the cell blocks. Rummaging through trash cans offers a 10% chance to yield an Employee Keycard.
Once you obtain an Employee Keycard, you can access the minimum and medium security side rooms. On the desk inside the minimum/medium checkpoint office, you can pick up a blue Corrections Keycard. The Corrections Keycard provides Level 2 clearance, opening cell block gates, solitary hallways, armory entries, and the perimeter checkpoints required to reach the outside yard.
Inmate Crafting Materials and Escape Tools
Inmates can gather raw materials scattered across the prison to assemble weapons and escape equipment.
- Metal: The core material for escape crafting. It requires a 3-second interaction (holding E on desktop or tapping and holding on mobile screens) to collect. Metal nodes respawn every 2 minutes. Primary spawn locations include the Minimum/Medium Security Cell Blocks, cafeteria, gym, workshop, classroom, and the basement near the power generator.
- Plastic: A secondary crafting material found in security blocks and shelves, used alongside metal for specialized recipes.
- Fabric (Shirts & Pants): Used for soft tool assemblies such as ropes.
Crafted Tools and Uses
- Screwdriver: Crafted from metal or scavenged in designated areas like kitchen fridges. Screwdrivers function both as a light stabbing weapon and as a utility tool to unbolt wall vents across the facility.
- Shiv: A concealed melee weapon crafted from collected metal, designed for close-quarters combat against guards or rival inmates.
- Rope: Crafted from inmate clothing materials to aid in climbing or navigating restricted facility drops.
Department of Corrections Job Tools
Staff members working under the Department of Corrections (DoC) receive specialized tools based on their assigned role and job rank.
- Toolbox: A red mechanical repair kit issued to Maintenance personnel. It can also be picked up from tables in the workshop, courtroom, and maintenance room. Maintenance workers use the Toolbox to repair broken air vents (5-second interaction, granting 20 XP) and restore the electrical power box in the Power Generator Room (granting 30 XP).
- Broomstick: A blue cleaning tool issued to Janitors. Janitors equip the broomstick to sweep up water puddles that spawn across hallways, staff lounges, cafeterias, and cell blocks. Each cleaned puddle awards 15 XP and 1 Job Point.
- Spray Bottle: A Cleeox-brand cleaning accessory issued to Janitor staff. While labeled with the hover text "clean clean spray," its primary function is for role-play interactions.
- Handcuffs: Standard restraint tool used by Correctional Officers and State Police to detain unruly inmates or apprehend escaped convicts.
- X26 Taser: A non-lethal sidearm issued to DoC security staff. It holds a single electrode cartridge with 15 reserves, operates at a 25-stud effective range, and deals 0 direct damage while temporarily incapacitating the target.
Weapons and Firearms
Firearms in Valley Prison are categorized into Primary, Secondary, and Non-Lethal weapons. Access depends on your current player level, team assignment, or whether you have managed to loot an armory or down an officer.
Selected Primary Weapons
| Weapon | Category | Team / Level Requirement | Base Damage | Headshot Damage | Magazine Size |
|---|---|---|---|---|---|
| KSG-12 | Shotgun | CERT (Level 15) | 60 | 120 | 12 |
| Model 590 | Shotgun | State Police (Lvl 0) / DoC (Lvl 5) / Escapee (Lvl 15) | 70 | 140 | 8 |
| MP5 | Submachine Gun | State Police (Lvl 0) / DoC (Lvl 10) | 14 | 28 | 30 |
| MP7 Mod | Submachine Gun | State Police SWAT (Level 0) | 17 | 34 | 30 |
| AR-57 | Assault Rifle | Escapee / DoC (Level 60) | 16 | 32 | 50 |
| M4A1 | Assault Rifle | State Police (Lvl 0) / CERT (Lvl 60) / Guard (Lvl 70) | 16 | 32 | 30 |
| The Harrow | Assault Rifle | Escapee (Level 175) | 17 | 34 | 30 |
| VSS Vintorez | DMR | Escapee (Level 100) | 14 | 28 | 20 |
Selected Secondary Weapons
- G17 / G22: Standard-issue semi-automatic service pistols delivering 16 to 18 base damage with rapid cycle rates.
- Makarov: An entry-level escapee sidearm unlocked at Level 15 dealing 15 base damage.
- M1911A1: Unlocked at Level 60 for Correctional Officers and Level 65 for Escapees, dealing 19 base damage with a 7-round magazine.
- SW500: A heavy revolver available to Escapees at Level 45, firing .500 S&W Magnum rounds that deal 40 base damage (80 headshot damage).
Non-Lethal Riot Weapons
- Beanbag Shotgun: Low-lethality shotgun firing beanbag rounds across a 75-stud range, used by Riot teams (Level 0) and State Police (Level 175) for crowd suppression.
- Paintball Gun / Pepper Ball Rifle: Fires compressed pepper balls dealing 0.35 damage per round, applying visual suppression to disorient rioting inmates.
Consumables and Gamepasses
Beyond weapons and tools, players can acquire consumable supplies and utility items that impact survival.
Food and Medical Supplies
- Cookie: A commissary item added in the winter update. Consuming a cookie regenerates running stamina at a rate of roughly 5 stamina per bite, making it an effective food item when evading guards.
- Gauze: A critical medical supply used to patch bleeding and restore health during or after gunfights.
- Other Foods: Items such as Bananas, Tacos, Nachos, and Turkey Legs can be purchased or collected in dining areas. Turkey legs cannot be dropped from the inventory once held.
Gamepass Items
- Radio: Available for 80 Robux. Allows players to input valid Roblox audio asset IDs to play music in their immediate vicinity. By default, it features classical tracks such as Beethoven's Symphony No. 7 and Moonlight Sonata. Loud audios and tracks longer than 400 seconds are blocked.
- Sign: A personal cosmetic role-play board available for 101 Robux.
- Private Server +: Available for 400 Robux, granting server host management features including custom saving and loading tools.
Frequently Asked Questions
Can other players steal items from storage lockers?
Yes. Public storage lockers inside the facility are accessible to any player who interacts with them. If you deposit weapons or keycards into a standard locker, any passing inmate or guard can open the inventory and take them. Inmates often conceal spare items behind trash cans or secluded corners of the kitchen instead.
How do inmates open vents without being caught?
Inmates craft or scavenge a Screwdriver and interact with vent covers found in cell blocks, solitary, and utility rooms. Once a vent is opened, it creates a crawlspace bypass around locked security doors. Maintenance workers can later reseal these vents using a Toolbox for 20 XP.
Does the riot shield on the commissary roof work?
No. While a riot shield model exists on top of the commissary building, players cannot pick it up or interact with it. It serves as an unreleased map asset.












